c语言简单动画代码

求一简单的C语言动画程序。 C语言动画程序
#include <math.h>
#include <stdio.h>
#include <graphics.h>
#include <dos.h>

#define pi 3.1415926535

double ca3mm1(double m1,double m2);
double ca3fm1(double cosine,double sine);
double ca5fm2(double a6m,double a5m,double a4m,double a4f,int shang);
double ca6fm2(double a4m ,double a4f,double a5m , double a5f);
char inbox(int x,int y,int x1,int y1);
char buf();

main()
{
double m=3.0;
double xo=100.0,yo=200.0,a1=30.0,t1=pi;
double xc=xo+m*a1,yc=yo;
double a2=8.0,a3,a4=25.0,a5=30.0,a6=20.0,a7=35.0;
double t2,t3,t4,t5,t6,t7;
double xo1=xo+m*150,yo1=yo;
double xc1=xo1-m*a1,yc1=yo1;
double i,j,k;
double l1;
double n=116.1,nt;
initscreen();

setfillstyle(SOLID_FILL,DARKGRAY);
bar(0,0,640,480);
mybutton(10,10,"BEGIN",1,0);
mybutton(500,10,"EXIT",1,0);
line(0,69,640,69);
mouseinit();
changemousecross();
setmousexy(320,20);
mouseshow();
setmousearea(0,0,640,60);
do{
if(inbox(10,10,70,26)&&button()==1)
{mousehide(); mybutton(10,10,"BEGIN",0,0); mouseshow(); mousehold(); mousehide(); mybutton(10,10,"BEGIN",1,7); mouseshow(); break; }
if(inbox(500,10,555,26)&&button()==1)
{mousehide(); mybutton(500,10,"EXIT",0,0); mouseshow(); mousehold(); mousehide(); mybutton(500,10,"EXIT",1,7); mouseshow(); exit(0); }
if(buf()==56)
for(i=0;i<10000;i++){
switch (buf()){
case 18:{
mousehide();
mybutton(500,10,"EXIT",0,0);
mouseshow();
delay(4000);
mousehide();
mybutton(500,10,"EXIT",1,7);
mouseshow();
exit(0);
}
case 48: {
mousehide();
mybutton(10,10,"BEGIN",0,0);
mouseshow();
delay(4000);
mousehide();
mybutton(10,10,"BEGIN",1,7);
mouseshow();
goto run;
}
default:break;
}
}
}while
(1);
run:
drawjijia(xo,yo,1);
drawjijia(xc,yc,1);
drawjijia(xo1,yo1,1);
drawjijia(xc1,yc1,1);
setwritemode
(1);
do{
for(i=0;i<360.0;i+=1.0)
{
t2=i;
a3=ca3mm1(a1*cos(t1)+a2*cos(t2*pi/180.0),a1*sin(t1)+a2*sin(t2*pi/180.0));
t3=ca3fm1(a1*cos(t1)+a2*cos(t2*pi/180.0),a1*sin(t1)+a2*sin(t2*pi/180.0));
a4=a3;
t4=t3;
t5=ca5fm2(a6,a5,a4,t4,0);
t6=ca6fm2(a4,t4,a5,t5);
t7=t6-90.0;
l1=xc1-xc-2*m*a7*cos(t7*pi/180);
nt=(asin(l1/2/(n/2))*180/pi)-90.0;
drawline(xo,yo,a2,t2,m,LIGHTGRAY);
drawline(xo+m*a2*cos(t2*pi/180),yo-m*a2*sin(t2*pi/180),a5,t5,m,LIGHTGRAY);
drawline(xc,yc,a6,t6,m,LIGHTGRAY);
drawline(xc,yc,a7,t7,m,LIGHTGRAY);
drawline1(xo1,yo1,a2,t2,m,LIGHTGRAY);
drawline1(xo1+m*a2*cos((180-t2)*pi/180),yo1-m*a2*sin((180-t2)*pi/180),a5,t5,m,LIGHTGRAY);
drawline1(xc1,yc1,a6,t6,m,LIGHTGRAY);
drawline1(xc1,yc1,a7,t7,m,LIGHTGRAY);
for(j=-1;j<20;j++)
{ drawline(xc+m*a7*cos(t7*pi/180),(yc-m*a7*sin(t7*pi/180)-j*n*sin(nt*pi/180)),n,nt,1.0,GREEN);
drawline1(xc1-m*a7*cos(t7*pi/180),(yc1-m*a7*sin(t7*pi/180)-j*n*sin(nt*pi/180)),n,nt,1.0,DARKGRAY);
}
delay(300);
drawline(xo,yo,a2,t2,m,LIGHTGRAY);
drawline(xo+m*a2*cos(t2*pi/180.0),yo-m*a2*sin(t2*pi/180.0),a5,t5,m,LIGHTGRAY);
drawline(xc,yc,a6,t6,m,LIGHTGRAY);
drawline(xc,yc,a7,t7,m,LIGHTGRAY);
drawline1(xo1,yo1,a2,t2,m,LIGHTGRAY);
drawline1(xo1+m*a2*cos((180-t2)*pi/180),yo1-m*a2*sin((180-t2)*pi/180),a5,t5,m,LIGHTGRAY);
drawline1(xc1,yc1,a6,t6,m,LIGHTGRAY);
drawline1(xc1,yc1,a7,t7,m,LIGHTGRAY);
for(j=-1;j<20;j++)
{ drawline(xc+m*a7*cos(t7*pi/180),(yc-m*a7*sin(t7*pi/180)-j*n*sin(nt*pi/180)),n,nt,1.0,GREEN);
drawline1(xc1-m*a7*cos(t7*pi/180),(yc1-m*a7*sin(t7*pi/180)-j*n*sin(nt*pi/180)),n,nt,1.0,DARKGRAY);
}
setwritemode(0);
if(inbox(500,10,555,26)&&button()==1)
{mousehide(); mybutton(500,10,"EXIT",0,0); mouseshow(); mousehold(); mousehide(); mybutton(500,10,"EXIT",1,7); mouseshow(); exit(0); }
if(buf()==56)
for(k=0;k<10000;k++){
switch (buf()){
case 18:{
mousehide();
mybutton(500,10,"EXIT",0,0);
mouseshow();
delay(4000);
mousehide();
mybutton(500,10,"EXIT",1,7);
mouseshow();
exit(0); }
default:break;
}
}
setwritemode
(1);
}
}while
(1);
}

drawline(double xo,double yo,double mo,double fujiao,double m,int color)
{
double x,y;
x=(xo+m*mo*cos(fujiao*pi/180));
y=(yo-m*mo*sin(fujiao*pi/180));
setcolor(color);
line (xo,yo,x,y);
}
drawline1(double xo,double yo,double mo,double fujiao,double m,int color)
{
double x,y;
x=(xo-m*mo*cos(fujiao*pi/180));
y=(yo-m*mo*sin(fujiao*pi/180));
setcolor(color);
line (xo,yo,x,y);
}
drawjijia(double x,double y,int shang)
{
setcolor(RED);
if (shang==1){
circle(x,y,3);
line(x-3.0,y+3.0,x-15.0,y+20.0);
moveto(x-15,(int)(y+20));
lineto((int)(x+15),(int)(y+20));
moveto((int)(x+15),(int)(y+20));
lineto(x+3,y+3);}
setcolor(RED);
if (shang==0){
circle((int)x,(int)y,3);
line (x-3,y-3,x-15,y-20);
moveto(x-15,y-20);
lineto(x+15,y-20);
moveto(x+15,y-20);
lineto(x+3,y-3);
}
}
double ca3mm1(double m1,double m2)
{
double temp;
temp = sqrt(m1*m1 + m2*m2);
return(temp);
}
double ca3fm1(double cosine,double sine)
{
float temp;
if (sine > 0 && cosine > 0)
temp = atan(sine / cosine) * 180 / pi;
if (sine > 0 && cosine < 0)
temp = (atan(sine / cosine) + pi) * 180 / pi;
if (sine < 0 && cosine < 0)
temp = (atan(sine / cosine) + pi) * 180 / pi;
if (sine < 0 && cosine > 0)
temp = (atan(sine / cosine) + 2 * pi) * 180 / pi;
return(temp);
}
double ca5fm2(double a6m,double a5m,double a4m,double a4f,int shang)
{
double temp,sine1,cosine1;
cosine1 = (a6m *a6m - a4m *a4m - a5m*a5m) / (2 * a4m * a5m);
sine1 = sqrt(1 - cosine1 *cosine1);
if (shang==0)
sine1 = sine1*(-1);
if (sine1 > 0 && cosine1 > 0)
temp = a4f + (atan(sine1 / cosine1) * 180 / pi);
if (sine1 > 0 && cosine1 < 0)
temp = a4f + ((atan(sine1 / cosine1) + pi) * 180 / pi);
if (sine1 < 0 && cosine1 < 0)
temp = a4f + ((atan(sine1 / cosine1) + pi) * 180 / pi);
if (sine1 < 0 && cosine1 > 0)
temp = a4f + ((atan(sine1 / cosine1) + 2 * pi) * 180 / pi);
return(temp);
}
double ca6fm2(double a4m ,double a4f,double a5m , double a5f)
{
double temp,sine1,cosine1;
sine1 = a4m * sin(a4f * pi / 180) + a5m * sin(a5f * pi / 180);
cosine1 = a4m * cos(a4f * pi / 180) + a5m * cos(a5f * pi / 180);

if (sine1 > 0 && cosine1 > 0)
temp = (atan(sine1 / cosine1) * 180 / pi);
if (sine1 > 0 && cosine1 < 0)
temp = ((atan(sine1 / cosine1) + pi) * 180 / pi);
if (sine1 < 0 && cosine1 < 0)
temp = ((atan(sine1 / cosine1) + pi) * 180 / pi);
if (sine1 < 0 && cosine1 > 0)
temp = ((atan(sine1 / cosine1) + 2 * pi) * 180 / pi);
return(temp);
}
initscreen()
{
int gd=DETECT,gm;
registerbgidriver(EGAVGA_driver);
initgraph(&gd,&gm,"");
}

c语言简单动画代码动画的原理就是 帧
明白怎么做了吧

显示一张,清屏,显示下一张,一直这样

(随机推荐阅读本站500篇优秀文章点击前往:500篇优秀随机文章)
来源:本文由易搜IT博客原创撰写,欢迎分享本文,转载请保留出处和链接!